Highly motivated and passionate 3D Environment Artist in Games, who enjoys making Props and Environments mostly with hand-painted and also with stylized PBR textures
3D Modeling, Texturing (in 3DCoat, Substance Painter and Designer) and implementation of Assets inside Engines (Unreal/UEFN/Unity)
Worldbuilding in-game Levels closely with Design teams from blockout to final polish, including in-game lighting and optimizations
Experience in setting up Pipelines, Pre-Production and Production work
Responsible for environments (set dressing, 3d model, texture, creating Unreal levels, UEFN)
Hello Kitty Island Adventure (assets/clothes and textures)
Lumari Trailer Release (set dressing, light in Unity, render)
3D Environment for TBA UEFN map (modelling, uv, texture, substance painter/designer, implementing assets, blueprints, lights,materials)
3D Environment for 2 TBA projects (modelling, texture, hdr maps)
3D Environment Artist for Zooba (Main map and secondary maps)
3D Environment Artist for Zooba Revamp
3D Environment Artist Tennis Clash
3D Environment Artist for Sky Warriors
3D Environment Artist on a Mobile Game Project
Responsible for Modeling, handpaint texture, Substance textures, Unity Environment world scene, Pipelines, Pre-Production and Production work
Senior 3D Environment Artist on BigTime game doing 3d props, implementing with Unity, creating textures as well.
3D Environment on a Mobile Game Project (modelling environment + characters and textures) on Project M