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Spirit House (Beyond Human Challenge)

3DTotal Interview: https://www.3dtotal.com/interview/1172-arthur-sarah-gonalves-3d-environment-artist-interview-by-3dtotal-staff-gonalves

Environment w/out trees has 17210 faces, each tree has 82962 faces, it has 9 UVs, 903 objects. Took 6 days to model, 11 days to opens UVs, pick basic colors and finish the trees and 7 days to finish all the textures :)

This was my submission for the Beyond Human - Game Environment/Level Art Challenge. The first renders you will see are from V-Ray. The idea was to make a scenario just like it would be on a game, so on Marmoset I should not make a post production, thats why I did here a render on V-Ray too with post :)

To make it even better, I finally got approved on 3DTotal, so happy :) :) :)

Big thanks for all my friends who helped me to finish and turn it in this amazing art the way it is now.

The concept is from Grace Liu.

Link to the submission:
https://www.artstation.com/contests/beyond-human/challenges/30/submissions/21066

Final Render - V-Ray

Final Render - V-Ray

Render w/out textures (V-Ray)

Render w/out textures (V-Ray)

Render w/out textures with Wireframe (V-Ray) - 17210 faces

Render w/out textures with Wireframe (V-Ray) - 17210 faces

GIF Modelling Process (V-Ray)

GIF Modelling Process (V-Ray)

few assets render (V-Ray)

few assets render (V-Ray)

(V-ray) - 82962 faces

(V-ray) - 82962 faces

Render from Marmoset 3 w/out post. Render from the Challenge

Render from Marmoset 3 w/out post. Render from the Challenge

Concept

Concept